Treyarch Caps Blackout At 120 FPS At Launch To Guarantee Stability

Treyarch Caps Blackout At 120 FPS At Launch To Guarantee Stability

Adding another check mark to its already impressive tally of foresight and player/developer interaction, Treyarch has set a capped frame rate of 120fps for the launch of the PC version of Call of Duty: Black Ops 4 Blackout and with good reason.

As Treyarch explains in a post on the Call of Duty: Black Ops 4 subreddit, limiting the frame rate will ensure a high level of stability for every single player. The developer goes on to say ‘Since the frame rate affects the load on the servers, we want to ensure that the game delivers a great playable experience for everyone who dives in those first moments’.

Treyarch Caps Blackout At 120 FPS At Launch To Guarantee Stability

Moving forward and depending on how servers react and take to reach a stable condition after launch, the cap will be brought up to 144fps. From there, a fully uncapped version of Blackout is on the horizon once any teething issues are ironed out. Treyarch optimistically expect this to happen ‘within the first few days’, repeating their commitment to ‘support uncapped frame rate in the game’ and ‘a smooth, playable game for the whole community out of the gate’.

The post contained a few other tidbits, including news that pre-loading for those having pre-ordered the game commences this Tuesday October 9th. This should allow those eager to dive in as soon as the game officially releases to be up and ready for action.

Treyarch Caps Blackout At 120 FPS At Launch To Guarantee Stability

As a side note, Treyarch confirmed the frame cap doesn’t apply to Multiplayer and Zombie modes, suggesting Treyarch are expecting most of the interest to be directed towards the hotly anticipated Blackout battle royale mode.

Call of Duty: Black Ops 4 launches on October 12th on PC, PlayStation 4, and Xbox One.

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