Monster Hunter: World Heads To Steam On August 9th

Monster Hunter: World Heads To Steam On August 9th

The PC port of Capcom’s brilliant RPG Monster Hunter: World will be available on Steam from August 9th, the developer has announced. The much anticipated PC version was announced for Autumn back when the game was released for consoles, meaning fans will get access to the title much sooner than previously expected.

Monster Hunter: World ships with pre-order bonuses which include the Origin armor set and the Fair Wind Charm, each giving players added attack/defense stats in the early stages of the game. For those with a little more cash to spare, Capcom are releasing a Digital Deluxe Edition with the Samurai Set, a bunch of gestures, and other cosmetic goodies.

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Monster Hunter: World Heads To Steam On August 9th

The system requirements are demanding to the say the least:

Recommended

  • WINDOWS® 7/8/8.1/10 (64-BIT required)
  • Intel® Core™ i3 8350 4GHz or Intel® Core™ i7 3770 3.4GHz or AMD Ryzen™ 5 1500X
  • 8 GB RAM
  • NVIDIA® GeForce® GTX 1060  (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)
  • Broadband internet connection
  • DirectX Version 11
  • 20 GB available space

Minimum

  • WINDOWS® 7/8/8.1/10 (64-BIT required)
  • Intel® Core™ i5 4460 3.2GHz / AMD FX™ 6300
  • 8 GB RAM
  • NVIDIA® GeForce® GTX 760 / AMD Radeon™ R7 260x (VRAM 2GB)
  • Broadband internet connection
  • DirectX Version 11
  • 20 GB available space

In a Q&A with PC Gamer, Monster Hunter: World producer Ryozo Tsujimoto explained that visually the game will resemble the console versions, with no graphic enhancements for the PC version though it does run at 4K and 60fps with the right machine. A promise of a ‘free update’ in the future suggests PC specific graphic tinkering options, but the scope of these remains to be seen.

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Monster Hunter: World Heads To Steam On August 9th

On PC, Monster Hunter: World will feature the same content available when the console version was released back at the beginner of the year. This means none of the post-launch content is included. Additional content, new monsters, and updates should make their way to the PC version in due course though its likely a disconnect with consoles will remain for the foreseeable future.

Tsujimoto stressed a desire to align the different versions as much as possible, but stressed the inherent difficulty of doing so: ‘I want to synch these up as much as possible, but as mentioned previously regarding title updates, the differences in versions between platforms may prevent them being completely the same’.

In the same interview, Tsujimoto also confirmed the title won’t support cross-play nor are there currently plans for mod support, which will come as a disappointment for many eagerly awaiting the Steam version of the title.

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