The weeks following E3 mark a strange time for gamers with a feeling similar to the end of a much-needed holiday. The reveals have us excited, but we know the conference’s hottest games won’t be with us for a while and for the time being we have to return to the mundane tautology of daily life. To quell those longing feelings, CD Projekt Red has created a new episodic frame by frame deconstruction of the Cyberpunk 2077 E3 trailer.
Available in blog form, the series sheds light on what was nothing short of a sensory overload of characters, settings, and stunning cityscapes. Giving context to each vignette not only ensures a steady flow of details moving forward, it represents a novel way for CD Projekt Red to contextualize their vision and guide fans onto the straight and narrow when it comes to their expectations for one of the most hyped games ever.
The first episode covers the opening sequence of the trailer. As a kind of introduction to Night City, the voice-over depicts the metropolis as a place torn between lofty ambitions, crime, and a rich tapestry of inhabitants.
CD Projekt Red provides some historical background, which helps us understand why Night City is a failed utopia, a project gone awry, the remnants of a technological experiment gone wrong: ‘Night City is an independent megacity in the Free State of California, run by corporations. While geographically still in the territory of United States of America, it falls completely outside of California and the US law. Over the years, it’s been fractured by corporation conflicts and gang wars. Those caught in-between, desperately try to survive, as riots and violence take over the city.’
The second episode jumps forward to the distinctive indoor scene depicting a sparring session between a brawny human and a mechanized human-like bot. In the blog post, CD Projekt Red emphasizes Night City’s reliance on cyborgs, drones, and robots for innumerable facets of day to day functions like refuse collection, manufacturing, and population control through drone surveillance.
Interestingly, it says ‘these vehicles are entities in their own right, able to communicate with each other to make adjustments and correct their behavior accordingly’. The possibilities behind this seemingly simple statement are down right titillating, especially if the whole robotics side of the city responds and adapts to player choices and actions. If anything, it reveals a little more about the massive scope of CD Projekt Red’s ambitions for Cyberpunk 2077.
As is stands, there no set release pattern for the episodes so be sure to keep checking the Cyberpunk 2077 website for the next episode. I do do hope they cover the intriguing shot of the three heavily armed cyborgs sitting in a taxi (Where are they going? To do what?) and the passenger who’s head spontaneously combusts.