She’s A Beaut
DICE has a proven track record for creating gorgeous games, and Battlefield V follows in those very same footsteps. That’s not too say Call of Duty: Black Ops 4 isn’t visually accomplished, rather Battlefield V’s beauty stems from the dynamism of the maps, lighting, and environmental effects. Stuff explodes, buildings collapse, vehicles scar the landscape, fires burn, and there’s a hell of a lot going on at all times. The environmental sounds are just as detailed with blood chilling screams of pain, deafening gun fire, and the rumble of vehicles. For example in the early hours of the War Stories single player campaign, players are thrown in during autumn. The ground is peppered with stunning auburn colors, and individual leaves falls gracefully to the ground. Equally, the aurora borealis in the Norwegian climes are stunning.
A Joyous, Explosive Mess
The Battlefield series has a reputation for frantic, turbulent game play and Battlefield V adheres to the tradition perfectly. Caught in the throes of a large scale battle, vehicles traipse across the map, planes fly screech in the skies, mortar shells create deafening explosions. It’s fast, enjoyably messy, and at times overwhelming, but incredibly fun especially when the max player count of 64 is reached and things descend into absolute exhilarating mayhem. Call of Duty: Black Ops 4’s merits are well documented by this point, but it’s no match for the frenzy of Battlefield V.
War of Attrition
One of the best new additions in Battlefield V is the attrition feature. The game excels at mimicking a historically relevant facet of war, especially when it comes to long-fought battles were resources become scarce and only perseverance will win the battle. In the game attribution ensures dynamic matches where camping is penalized and constant movement is rewarded. Attrition is linked to ammo and health. Players can only cart around up to four magazines at any given time, while health pouches are limited to one. This means the chance of running out of ammo is a serious concern and as players have to loot bodies or visit supply stations to replenish their stocks, the need to retreat and move around the map is crucial to avoid getting stuck with no supplies. It’s a fresh facet and multiplayer games are all the more interesting for it.
The Battle Royale Question
We learned last month that Battlefield V’s answer to battle royale, Firestorm, wouldn’t land until march of next year. Given the positive signs coming out, the chances are EA has applied the same qualitative veneer to Firestorm. The question is whether it will rival Blackout. Only time will tell, but as things stand, it’s looking very likely.
The Horrors of War
For all the upheaval surrounding DICE’s alternative take on World War II, the game does well to present the horrors and thrills of mid-twentieth century warfare. It isn’t historically accurate, but then it never purported to be and in accepting this the game becomes among the more immersive experiences of first person, gun toting, muddy war. Environmental sounds are just as detailed as the dazzling visuals with blood chilling screams of pain, deafening gun fire, and the rumble of vehicles. Planes fly dangerously close to the ground, creating moments of panic that are genuinely terrifying and the cries of despair from petrified soldiers are chilling. Map design is on point and imbues every battle with a spot on flow. Battlefield V owns its concept as a realistic non-faithful recreation of World War II, immersing players into the grit and horror of warfare.