Intent on avoiding a repeat of last year’s Star Wars Battlefront 2 loot box fiasco, EA has announced Battlefield V’s in-game currency purchasable with real-world money won’t be available at launch. Though the currency will become available in due course, the idea is to encourage players to unlock goodies organically through game play and obviously to avoid backlash and accusations similar to those levied at EA last year.
Battlefield V’s economy will be made up two different currencies; Company Coin and Battlefield Currency.
Company Coin is accrued simply by playing the game and completing daily missions, special assignments, and ranking up career progression. Coin can be spent to unlock ‘items outside the base progression paths to further expand and customize your Company’. In other words, weapons, skill upgrades, vehicle specializations, and cosmetics.
Battlefield Currency is on the other hand Battlefield V’s optional premium currency acquired by spending real-world money. Currency can then be used to obtain specific cosmetic items, but that’s it, no loot boxes or premium passes.
In EA’s own words ‘Battlefield V is made to reward how often you play and how well you play. You will never be able to use Battlefield Currency or spend real-world money to get anything that gives you an unfair gameplay advantage’.
‘Balanced rock-paper-scissors gameplay has always been the foundation of the Battlefield series, and our belief is that real-world money should not enable pay-to-win or pay-for-power.’
In the same blog post outlining the game’s progression system and internal economy, EA’s also notes ‘Battlefield Currency will not be available at launch. We want players to get hands-on experience with their Company, the progression system, and earning Company Coin before introducing premium currency’.
Having an economy where progression and all items are available by spending in-game currency not reliant on real world money is a significant departure from last year’s debacle, but it raises questions of how much Coin the game will dispense for specific tasks and how much will it be worth. If obtaining even a basic skin requires hours of grinding then the whole system may push players to spend real-world money to pick these up, notably if they are only available for specific events or are timed exclusives.
As for the progression system, it’s a rather convoluted mess. Broken down into five categories (Career, Class, Weapon, Vehicle, and Chapter), progression is measured in ranks in each of these. Career covers the overall rank, Class is linked to the four soldiers classes, while weapons and vehicle are pretty self-evident. Chapter rank is tied to completing modes and events during a particular Chapter, notably Tides of War. Each category comes with exclusive items, upgrades, customization options, and gear.