Ubisoft’s upcoming seafaring pirate adventure Skull & Bones has officially been delayed to 2019 or 2020. In a post on the Ubisoft forums, creative director Justin Farren explained additional time was required to create ‘the ultimate pirate game set to thrill players at launch and for years to come’.
Delays are always a hurdle developers hope to avoid, but in light of the issues marring Sea of Thieves’ release, it seems Ubisoft are eager to get Skull & Bones
Skull & Bones is being developed by Ubisoft Singapore, responsible for the widely acclaimed Assassin’s Creed 4: Black Flag, and was first shown off at E3 last year
With a selection of vessels and attacking maneuvers at their disposal, players must navigate the intricacies of a land rife with conflict where colonial powers, pirates, and trading corporations vie for dominance of the seas. By targeting trading routes, building alliances, and amassing a fleet, players are tasked with dominating the Indian Ocean’s ‘untamed frontier’.
Single, coop, and multiplayer are planned with emphasis on crews of five players sailing the seas in search of loot and worthy adversaries. Alongside, the open-world is expected to be packed with characters, a deep story, and mysteries worthy of the pirating era. Skull & Bones will launch on PC, PS4, and Xbox.
The note ends on a positive note confirming an appearance at E3 next month. Ubisoft will provide a progress report on the state of the game and highlight developments since first being announced.