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First No Man’s Sky NEXT Weekly Community Event Kicks Off

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Embroiled in a tumultuous frenzy of fixing bugs and pushing out successive patches since NEXT launched late last month, No Man’s Sky’s developers have had their plate full to say the least. Yesterday, Hello Games unveiled it has the first season of weekly content updates and community-led events locked and loaded.

The first event kicked off yesterday Thursday and sees travelers embark on a galaxy wide treasure hunt of sorts. The event is available to all those who’ve completed the initial Space Anomaly mission whereby players must meet three aliens then return to the anomalous floating orb to bank a reward with Polo.

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Of course, the event is backed up by some serious in-game lore. As Hello Games puts it in the press release announcing the event ‘Specialist Polo and Priest Entity Nada, blinking around the edge of reality in their anomalous spacecraft, are broadcasting a request for assistance. Polo’s advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality.’

This week, focuses on a specific galactic zone where mysterious artifacts are appearing beneath the surface of a certain planet. This planet in question is strewn with red-grass, tranquil ponds, and a smattering of hostile sentinels to spice things up. No Man’s Sky players have already pinpointed the system and provided portal coordinates for those who wish to get involved.

Players must retrieve said artifacts and return them to the Space Anomaly to collect a reward in the form of Quicksilver, No Man’s Sky weekly content currency which can be spent on gestures, decals, building parts and other exclusive cosmetic goodies. Hello Games plan to introduce over 50 unique items in the coming weeks. To spend quicksilver, simply talk to the new ‘synthesis companion bot’ aboard the anomaly.

In the same news piece, Hello Games explains that for upcoming patches the team has been split into two, with one half concentrating of critical bug fixes, while the other works on gameplay and quality of life improvements.

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