The long awaited PC version of Monster Hunter World is set to be released on August 9th, but so far the early impressions from pre-release copies have been marked by constant crashes. Capcom has just released a patch which supposedly fixes the frequent crash bug. According to an IGN update, the crashes have yet to resurface post patch, but then again, the original reviewer only began to encounter the issue after playing 10+ hours.
While Capcom hasn’t specified the source of the issue, an article on PC Gamer has stressed that it might be tied to “undue stress on the CPU.” Every time the crash was occurring, the reviewer’s CPU usage would spike to 100%. This huge system resource consumption has actually been addressed by Capcom. Capcom USA’s vice president, William Yagi-Bacon, explained why the PC port places such a high demand on the CPU saying:
“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”
So basically, MHW has no in-level loading time because each level is completely loaded into memory at once. This is primarily what causes the intense strain on the CPU.
The new patch is a 132 mb file that will also be included in the release version of MHW. According to most reports, it fixes the frequent crash issues and helps push the game into a more stable state for it’s release next week. Still, the game is very resource intensive. For those of you interested in running the game under the top graphical settings, you’re definitely going to need a truly beast of a gaming rig. If you’re not sure whether your comp can handle it, Game-debate has a useful tool which can help answer that question.
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